Animation //
Virtual Reality //
Bend To
Feb 2025
Virtual Reality / speculative Design / Posthumanisum
Bend to is an embodied experience based on plants’ phototropic
sense in the digital sympathetic environment. By utilizing 3D scan
ning and time-lapse photography techniques, we gather plant pho
totropic data, which is then processed using the Support Vector
Regression (SVR) model for prediction and ultimately visualized
in a virtual reality experience. It immerses individuals into the
sensual experience of plants’ responses to surroundings through
proprioceptive interaction. With the embodied engagementofhand
tracking and virtual touching, this artwork aims to enhance par
ticipants’ awareness of their bodily position and strengthen connections with the spatial senses of plants. More importantly, it encourages individuals to explore the intricate relationship between
nature and post-humans in the future light-radiated environment.
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Bend To 是一种基于数字共情环境中植物向光性的具身体验。我们运用 3D 扫描和延时摄影技术收集植物的向光性数据,随后通过支持向量回归(SVR)模型对这些数据进行处理以实现预测,并最终将其可视化在虚拟现实体验中。它通过本体感受交互,让人们沉浸在植物对周围环境做出反应的感官体验中。借助手部追踪和虚拟触摸的具身参与,这件作品旨在提升参与者对自身身体位置的感知,并加强与植物空间感知的连接。更重要的是,它鼓励人们在未来光辐射环境中探索自然与后人类之间的复杂关系。
Project Lead: Yuting XUE
Programming, Visual Design: Alex BAI
Data Analyze: Jiakun LIU
Supervisor: Elke Reinhuber
Awards of this artwork:
Art paper published at: