Animation //
Virtual Reality //
Inside The Cube
June 2025
Virtual Reality / New Media Art / Game
We present an interactive VR experience where users solve a physical Rubik’s Cube while seeing it from the inside. This unusual
game mechanic challenges natural spatial perception mechanisms, leading to ambiguity regarding their actual position with respect
to the object in their hands. Beyond puzzle-solving, we applied this interaction paradigm to 3D scenes that must be reconstructed
through Rubik’s Cube operations in ways that some users described as akin to “being inside a work of Escher.” We discuss the technical
implementations, document participant interactions, and discuss implications for artistic expression, game design, and embodiment in
VR settings.
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我们呈现了一种交互式虚拟现实体验,用户需要在从内部观察魔方的情况下解开实体魔方。这种不同寻常的游戏机制对自然的空间感知机制构成挑战,导致用户难以明确自身相对于手中物体的实际位置。除了解谜之外,我们还将这种交互模式应用于需要通过魔方操作来重建的 3D 场景,一些用户形容这种体验类似 “置身于埃舍尔的作品之中”。我们探讨了技术实现方式,记录了参与者的交互过程,并讨论了其在艺术表达、游戏设计以及虚拟现实环境中的具身性方面所具有的意义。
Project Lead: Alex BAI
Programming: Albert LI
Unity Development: Lynn CHEN
Supervisor: Alvaro Cassinelli
This artwork was exhibited at:
- 19th SIG Playful Media Showcase 2025 (Singing Waves Gallery, Run Run Shaw Creative Media Centre, HongKong)